![]() ![]() ![]() Fixed projectile collision bug around the payload elevator track.Increased Red respawn wave time on D from 8 to 9.Some extra block bullets around B floor.Small safety improvement to Blu flank balcony to B.Improved clipping around B -> C building.Removed some more ceiling light collisions.Fixed missing glass from bullet blocked windows.Various player and projectile collision fixes.Reduced Blu respawn wave time on C from 3 to 2.Increased Red respawn wave time on C from 8 to 9.Increased Blu respawn wave time on A from 3 to 4.Increased max round timer length from 6 to 8 minutes.Reduced initial round timer from 6 to 5 minutes.Fixed teleporter particle effects (community fix from 'Jakub' (ficool2)).Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2)).Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)).Fixed game mode descriptions for some of the summer map stamps.Fixed custom particle overrides not being reloaded on servers without sv_pure.Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe.Fixed changing model detail setting or using r_flushlod not always taking effect.Fixed a crash when going between two sv_pure servers with maps packing custom content.Fixed a crash that can occur when using changing model detail setting or using r_flushlod.Fixed a crash that can occur related to MP3s on VSH maps.Fixed a crash that can occur when changing from VSH to another map.Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH.Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH.Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended).Machine invaders immune to pushback while leaving their spawn Boat near first Blu spawn has drifted off into the distance.Added more direction signs across the map.Fixed strange missing texture error in middle connector.Made certain areas feel less like empty spaces.Expanded the 3d skybox and made it viewable from more locations across the map.Increased saturation and slightly adjusted style of some materials.Improved lightmap scale across the map to produce nicer shadows.Removed engineer building & added smoother clipping on the raised bridge.Added cubbies across the map to improve gameplay for Engineer, Spy, etc.Lowered railing at above position near Point C for Turrets. ![]()
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